Games, Tools, Usability, and Learning
I have worked in the games industry since 2004, and am currently a director in software engineering at Unity Technologies focused on gameplay workflows (characters & animation, audio/video, visual scripting, and interactive storytelling). My professional work has focused on developer tools, usability, first-time user experience, and software development craftsmanship, as well as team leadership and professional development.
I am also trained as a learning scientist, and hold a PhD from the University of Wisconsin–Madison focused on design, informal, and creative education. My academic work has focused on design-based research related to epistemic cognition, argumentation, and learning in science- and engineering-based computer and board games.